
XR interaction & experience IEEE TVCG · IEEE VR · 2025
ResponsiveView
Adapting display height, viewing distance and handheld artifact scale to the viewer and the object.
HER LAB / Projects
Explore three research directions and the technologies, settings and questions that connect them.

XR interaction & experience IEEE TVCG · IEEE VR · 2025
Adapting display height, viewing distance and handheld artifact scale to the viewer and the object.

XR interaction & experience IEEE VR · 2024
World-in-Miniature map interaction for complex indoor navigation.

XR interaction & experience Computers & Graphics · 2025
Exploring how default, familiar and customizable artifact voices shape the VR museum experience.

Culture & heritage ACM JOCCH · 2024
A mobile AR exploration game connects visitors with the heritage of Suzhou’s Twin Pagodas.

Culture & heritage CHI Extended Abstracts · 2025
Web-based AR serious games for understanding spatial changes in heritage sites.

Culture & heritage IJHCI · 2024
Tangible augmented reality for cultural heritage learning and museum gifting.

Learning & training IEEE TCSS · 2026
A museum board game connecting playing, learning and socializing, developed around artifacts from the Museum of Wu.

Culture & heritage HHME 2025 · CCIS · 2026
A board game inspired by the Pingjiang Map, bringing Suzhou’s intangible cultural heritage into collaborative play.

Learning & training UbiComp Companion · UbiSense · 2025
An AI-enhanced museum guide combining XR, conversation and connected exhibit knowledge, with the XJTLU Museum.

XR interaction & experience ACM TOCHI · 2023
Investigating the factors that shape engagement in hybrid virtual and augmented reality.

Culture & heritage IJHCI · 2025
Collect, arrange and share digital memories in personal virtual museums, and explore the memory spaces of others.

XR interaction & experience IEEE ISMAR · 2024
Exploring how exhibit descriptions should be placed in the environment, attached to artifacts or carried by visitors in virtual museums.

Learning & training ICVR · 2024
A fire-escape simulation pairing a VR actionist with a desktop strategist to study collaboration, competition and learning.

Learning & training SIGGRAPH Asia Educator’s Forum · ICVRV · 2022–2024
A virtual chemistry laboratory with safety training, guided experiments and real-time reaction simulations, based on the ninth-grade curriculum.

Learning & training ICET · ICVRV · 2022–2023
User-centered research and exploratory 3D classrooms supporting course materials, discussion and learning across VR, web and mobile devices.