HER LAB / Projects

From research questions
to lived experiences.

Explore three research directions and the technologies, settings and questions that connect them.

Research figure showing artifact display, viewing and handheld inspection in ResponsiveView.

XR interaction & experience IEEE TVCG · IEEE VR · 2025

ResponsiveView

Adapting display height, viewing distance and handheld artifact scale to the viewer and the object.

  • VR
  • Museum
  • Artifact viewing
MagicMap interface and a visitor in a virtual museum.

XR interaction & experience IEEE VR · 2024

MagicMap

World-in-Miniature map interaction for complex indoor navigation.

  • VR
  • Museum
  • Navigation
Voice of Artifacts interface with voice customization controls in a virtual museum.

XR interaction & experience Computers & Graphics · 2025

Sound of Artifact

Exploring how default, familiar and customizable artifact voices shape the VR museum experience.

  • VR
  • Museum
  • Voice interaction
HeritageSite AR mobile experience alongside the Twin Pagodas heritage site.

Culture & heritage ACM JOCCH · 2024

HeritageSite AR

A mobile AR exploration game connects visitors with the heritage of Suzhou’s Twin Pagodas.

  • AR
  • Heritage site
  • Exploration
Project-provided AR reconstruction visualization at the Twin Pagodas site.

Culture & heritage CHI Extended Abstracts · 2025

ARTimeTravel

Web-based AR serious games for understanding spatial changes in heritage sites.

  • AR
  • Heritage site
  • Spatial change
CubeMuseum AR research image showing tangible cubes and digital heritage content.

Culture & heritage IJHCI · 2024

CubeMuseum AR

Tangible augmented reality for cultural heritage learning and museum gifting.

  • AR
  • Tangible interaction
  • Learning
Mu-nopoly board game materials and an augmented reality view.

Learning & training IEEE TCSS · 2026

Mu-nopoly

A museum board game connecting playing, learning and socializing, developed around artifacts from the Museum of Wu.

  • Board game
  • Museum
  • Learning
Pingjiang Mystery map-based board game and playing materials.

Culture & heritage HHME 2025 · CCIS · 2026

Pingjiang Mystery

A board game inspired by the Pingjiang Map, bringing Suzhou’s intangible cultural heritage into collaborative play.

  • Board game
  • Heritage site
  • Learning
XR Exhibit+ museum guide presenting artifacts and conversational interpretation.

Learning & training UbiComp Companion · UbiSense · 2025

XR Exhibit+

An AI-enhanced museum guide combining XR, conversation and connected exhibit knowledge, with the XJTLU Museum.

  • AI
  • Museum
  • Learning
Research environments used to explore hybrid virtual and augmented reality.

XR interaction & experience ACM TOCHI · 2023

HVAR

Investigating the factors that shape engagement in hybrid virtual and augmented reality.

  • Hybrid XR
  • Engagement
  • Museum
A personal virtual museum displaying photographs in MemoryVR.

Culture & heritage IJHCI · 2025

MemoryVR

Collect, arrange and share digital memories in personal virtual museums, and explore the memory spaces of others.

  • VR
  • Memory
  • Museum
An object-based layout with text panels arranged around a museum artifact.

XR interaction & experience IEEE ISMAR · 2024

Text layout in VR

Exploring how exhibit descriptions should be placed in the environment, attached to artifacts or carried by visitors in virtual museums.

  • VR
  • Museum
  • Information design
First-person view of the VR fire-escape training environment.

Learning & training ICVR · 2024

VR Fire Escape

A fire-escape simulation pairing a VR actionist with a desktop strategist to study collaboration, competition and learning.

  • VR
  • Safety training
  • Collaboration
The virtual laboratory environment in ChemistryVR.

Learning & training SIGGRAPH Asia Educator’s Forum · ICVRV · 2022–2024

ChemistryVR

A virtual chemistry laboratory with safety training, guided experiments and real-time reaction simulations, based on the ninth-grade curriculum.

  • VR
  • Laboratory
  • Experiential learning
Welcome space and topic portals in the exploratory virtual classroom.

Learning & training ICET · ICVRV · 2022–2023

VR Classroom

User-centered research and exploratory 3D classrooms supporting course materials, discussion and learning across VR, web and mobile devices.

  • VR
  • Classroom
  • Learning