Jiachen Liang
梁家琛
Learning & training / IEEE TCSS · 2026
Culture and learning through play.

How can a board game support museum edutainment, and how does its medium affect the experience?
Guided by a Playing–Learning–Socializing framework, Mu-nopoly uses eight artifacts from the Museum of Wu. A study with 32 participants compared card and AR versions.
The card version better supported sensory and imaginative immersion and flow, informing how museums choose interaction media for playful learning.

Learning & training UbiComp Companion · UbiSense · 2025
An AI-enhanced museum guide combining XR, conversation and connected exhibit knowledge, with the XJTLU Museum.

Learning & training ICVR · 2024
A fire-escape simulation pairing a VR actionist with a desktop strategist to study collaboration, competition and learning.

Learning & training SIGGRAPH Asia Educator’s Forum · ICVRV · 2022–2024
A virtual chemistry laboratory with safety training, guided experiments and real-time reaction simulations, based on the ninth-grade curriculum.

Learning & training ICET · ICVRV · 2022–2023
User-centered research and exploratory 3D classrooms supporting course materials, discussion and learning across VR, web and mobile devices.