Zelin Jiang
蒋泽林
Learning & training / ICVR · 2024
Different roles. Different ways to learn.

How do game modes and player roles affect the experience and learning outcomes of fire-escape training?
The system pairs a first-person VR actionist with a desktop strategist in collaborative or competitive play. The study compared their experiences and learning outcomes with paper-based instruction.
Collaboration improved perceived usability and reduced workload. Desktop strategists showed greater learning improvement than VR actionists, while simulation training did not significantly outperform paper instructions.

Learning & training IEEE TCSS · 2026
A museum board game connecting playing, learning and socializing, developed around artifacts from the Museum of Wu.

Learning & training UbiComp Companion · UbiSense · 2025
An AI-enhanced museum guide combining XR, conversation and connected exhibit knowledge, with the XJTLU Museum.

Learning & training SIGGRAPH Asia Educator’s Forum · ICVRV · 2022–2024
A virtual chemistry laboratory with safety training, guided experiments and real-time reaction simulations, based on the ninth-grade curriculum.

Learning & training ICET · ICVRV · 2022–2023
User-centered research and exploratory 3D classrooms supporting course materials, discussion and learning across VR, web and mobile devices.