Gengyuan Zeng
曾庚源
Learning & training / UbiComp Companion · UbiSense · 2025
Make connections through museum conversation.

How can an XR museum guide support visitors in constructing meaning and connecting knowledge?
XR Exhibit+ combines exhibit tooltips, an LLM conversation interface, a visitor message board and a semantic exhibit graph. A mixed-method study with 28 participants examined AR and VR guides.
The design connects questions, personal interpretations and related exhibits to support active museum learning.
曾庚源
颜宇辰
褚文祺
段宁佳
刘凡沛
李月

Learning & training IEEE TCSS · 2026
A museum board game connecting playing, learning and socializing, developed around artifacts from the Museum of Wu.

Learning & training ICVR · 2024
A fire-escape simulation pairing a VR actionist with a desktop strategist to study collaboration, competition and learning.

Learning & training SIGGRAPH Asia Educator’s Forum · ICVRV · 2022–2024
A virtual chemistry laboratory with safety training, guided experiments and real-time reaction simulations, based on the ninth-grade curriculum.

Learning & training ICET · ICVRV · 2022–2023
User-centered research and exploratory 3D classrooms supporting course materials, discussion and learning across VR, web and mobile devices.