Publications

2025 2024 2023 Other Publications

AR.S.Space: An AR Casual Game for Social Engagement in Work Environments

AR.S.Space: An AR Casual Game for Social Engagement in Work Environments

Boyuan Chen, Junkun Long, Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li and Hai-Ning Liang

2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2023


A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks

A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks

Yu Liu, Zhichao Zhang, Yushan Pan, Yue Li, Hai-Ning Liang, Paul Craig and Lingyun Yu

2023 IEEE 16th Pacific Visualization Symposium (PacificVis), 2023


Avatar Type, Self-Congruence, and Presence in Virtual Reality

Avatar Type, Self-Congruence, and Presence in Virtual Reality

Ningning Xu, Yue Li, Xingbo Wei, Letian Xie, Lingyun Yu and Hai-Ning Liang

Proceedings of the Eleventh International Symposium of Chinese CHI, 2023


Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience

Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience

Yifan Wang, Yue Li and Hai-Ning Liang

2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023


Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation

Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation

Xuansheng Xia, Jiachen Liang, Ruixiang Zhao, Ziyue Zhao, Mingze Wu, Yue Li and Hai-Ning Liang

2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2023


CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting

CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting

Ningning Xu, Yue Li, Xingbo Wei, Letian Xie, Lingyun Yu and Hai-Ning Liang

International Journal of Human–Computer Interaction, 2023


Easy Induction: A Serious Game Using Participatory Design

Easy Induction: A Serious Game Using Participatory Design

Ningning Xu, Yue Li, Xingbo Wei, Letian Xie, Lingyun Yu and Hai-Ning Liang

Computer-Human Interaction Research and Applications, 2023


Effects of Object Complexity in Occlusion, Structure, and Texture on 3D Virtual Object Observation in Virtual Reality

Effects of Object Complexity in Occlusion, Structure, and Texture on 3D Virtual Object Observation in Virtual Reality

Kexiang Shuai, Yue Li and Hai-Ning Liang

2023 Asia Conference on Cognitive Engineering and Intelligent Interaction (CEII), 2023


Enabling Transcranial Electrical Stimulation via STI01: Experimental Simulations and Hardware Circuit Implementation

Enabling Transcranial Electrical Stimulation via STI01: Experimental Simulations and Hardware Circuit Implementation

Guanjie Xu, Gaomin Su, Hao Fang and Yue Li

2023 5th International Conference on Electronic Engineering and Informatics (EEI), 2023


Evaluating User Performance, Workload, and Presence of Virtual Reality Questionnaires Using Joystick and Raycasting Selection Techniques

Evaluating User Performance, Workload, and Presence of Virtual Reality Questionnaires Using Joystick and Raycasting Selection Techniques

Xingbo Wei and Yue Li

Proceedings of the 2023 7th International Conference on Virtual and Augmented Reality Simulations, 2023


Expanding Targets in Virtual Reality Environments: A Fitts’ Law Study

Expanding Targets in Virtual Reality Environments: A Fitts’ Law Study

Rongkai Shi, Yushi Wei, Yue Li, Lingyun Yu and Hai-Ning Liang

2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2023


Factors Influencing Engagement in Hybrid Virtual and Augmented Reality

Factors Influencing Engagement in Hybrid Virtual and Augmented Reality

Yue Li, Eugene Ch’ng and Sue Cobb

ACM Transactions on Computer-Human Interaction, 2023


Hanfu AR: Digital Twins of Traditional Chinese Costumes for Augmented Reality Try-On Systems

Hanfu AR: Digital Twins of Traditional Chinese Costumes for Augmented Reality Try-On Systems

Yukun Fu and Yue Li

2023 IEEE 47th Annual Computers, Software, and Applications Conference (COMPSAC), 2023


HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality

HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality

Kedong Chai, Yue Li, Lingyun Yu and Hai-Ning Liang

2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023


HeritageSite AR: An Exploration Game for Quality Education and Sustainable Cultural Heritage

HeritageSite AR: An Exploration Game for Quality Education and Sustainable Cultural Heritage

Ningning Xu, Jiachen Liang, Kexiang Shuai, Yuwen Li and Jiaqi Yan

Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023


Interactive Visualization of Sport Climbing Data

Interactive Visualization of Sport Climbing Data

Fangze Qiu and Yue Li

Human-Computer Interaction – INTERACT 2023, 2023


LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality

LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality

Ziyue Zhao, Yue Li and Hai-Ning Liang

2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023


Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions

Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions

Yushi Wei, Rongkai Shi, Difeng Yu, Yihong Wang, Yue Li, Lingyun Yu and Hai-Ning Liang

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023


TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality

TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality

Ziyue Zhao, Yue Li, Lingyun Yu and Hai-Ning Liang

2023 IEEE Conference on Virtual Reality, 3D User Interfaces Abstracts and Workshops (VRW), 2023


Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality

Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality

Shuhao Zhang, Yue Li, Ka Lok Man, Yong Yue and Jeremy Smith

2023 IEEE Conference on Virtual Reality, 3D User Interfaces Abstracts and Workshops (VRW), 2023


Understanding the Needs of Virtual Reality for Learning and Teaching: A User-Centered Approach

Understanding the Needs of Virtual Reality for Learning and Teaching: A User-Centered Approach

Yue Li, Jiachen Liang, Yuang Zhou, Cheng Zhang, Yong Yue and Hai-Ning Liang

2023 3rd International Conference on Educational Technology (ICET), 2023